"I'm looking for a
game I can't find anywhere."
"You're in luck. I do a lot of special orders of hard to find
games."
"It's a rare game,
I don't know if you can find it."
"It's not a question of whether or not I can get it; it's a
question of whether you can afford it if it's truly rare and
desirable."
"Panzer Dragoon
Saga."
"$135."
"What!"
"I have an extra copy I brought in for a customer that he
never picked up, despite paying a deposit for it."
"You're kidding!
You're a rip-off!"
"No, he's had eight weeks to pick it up. I'll leave the
deposit as a credit on his account."
"I mean the price!
I'm not paying that much for a game."
"Very well then, you won't be buying the game."
"I'll give you
$40."
"By $40, you mean $140?"
"No, $40."
"That's quite alright. It's not wise to run a business where
everything is sold at a loss."
"You'll never sell
it at that price!"
<customer leaves>
<customer returns
that evening>
"I was thinking
about that Panzer Dragoon Saga. I'll give you $50 for it, tax
included?"
"So $44 plus tax is your offer? How kind of you, raising your
offer an entire $4 towards a game you are trying to get at
less than a third of the asked price."
"Fine, $50 plus
tax."
"Alas, I do not have the authority to negotiate in this
matter."
"What do you mean?
Don't you own this place?"
"Yes, but I do not own the game anymore. See that person over
there; he bought the game a few minutes ago for $135. You may
want to offer your pittance of $57 to him, he may accept."
"Can you order me
another copy?"
"For the low, low price of $140. How many do you want?"
Footnote:
This entire conversation could not have happened and many more
souls could have been given the opportunity to play this great
game had Sega of America bothered to produce more than 5000
copies, especially after Sega had completely sold out on the
first day. THANKS GUYS!
Sadly, Sega felt it
was more important that people think happy thoughts of the
last Sega Saturn games released from them were all magical and
full of love, especially if they never play them as rumours
would spread of the furthest and create the largest image of
greatness, so that when they launched the Dreamcast gamers
everywhere will remember fondly how great Sega's games are and
buy the system like no tomorrow.
WOW! THAT
PLAN SURE WORKED THANKS GUYS!
The rant continues:
Copy protection on
a Sony PlayStation game is on the inner most track of the CD,
using two entire sectors of data which takes up only a
fraction of the space of the copy protection of a Sega Saturn
game.
Sega, on the other
hand, hates second hand game sales, game rentals, and consumer
rights in general. So they produced their copy
protection on the outside track of a Sega Saturn game that
encompasses the entire ring. To what purpose?
Mathematically and statistically, this is the most damaged
part of a CD. It increases the surface area that may be
damaged (the outer rim is most likely to be bent or broken)
and it's the best place to put copy protection that will fail
the fastest.
Dear Saturn
Bomberman, the greatest Bomberman to ever grace this world, I
love you. Yet I can't play you because the copy
protection was damaged while the rest of the game remains
untouched. Oh Sega, why do you taunt us so by refusing
to make more copies available of games people want?
Yet Sega of America
wonders why they have never posted a profit since 1994. |