"The Dreamcast is 128-bit."
"No it's not. It's 64-bit."
"Really? And why is that?"
"It just is."
"I see. Ok, it's got a 64-bit CPU. 64-bit GPU. 64-bit
databus. In fact the entire machine is 64-bit or less except
the geometry sub-processor on the GPU. Even then, it's only
128 bit for internal math. It still talks to the rest of the
machine 64-bits at a time."
"So it's 128-bit!"
"Not by any measuring stick that the world is using.
Unless you feel the Genesis also had 'blast processing.'
Also, the Nintendo 64 was the exact same way. 64-bit system
with a 128-bit geometry sub-processor."
"The Nintendo 64 is 64-bit, the Dreamcast is 128-bit!"
"Just because you say it is doesn't make it so."
"Sega wouldn't lie."
"That's right. They would never do that. Do you live in a
cave? Sega is Japanese for compulsive liar."
"Then why does the Dreamcast look so much better than the 64?"
"Because the Nintendo 64 sucks ass. And since the DC came
out 3 years after it, it had damn well better be a lot
"Since part of the machine is 128-bit, it's 128-bit."
"So by your argument, the PS2 is a 2,560-bit machine as the
data bus from the GPU to the ram is 2,560 bits across?"
"No, it's a 128-bit machine."
"So what you're saying here is you make things up as you go
along to justify your position?"
"You just don't like the Dreamcast!"
"Actually, I like the machine and it's got some good games
like StarLancer. Shame the controller sucks, but we'll
discuss that another time. However, this doesn't change the
machine being a 64-bit machine."
"So what colour is the sky in your world?"